rotatexyz attribute incompatible with previous max versions?
This subject MUST have been discussed extensively but I can’t seem to find the discussion.
When one adds a rotatexyz attribute to a jit.gl.gridshape for instance, the rotations applied to the shape are very different when one uses max 6.0.1 (or earlier), as opposed to when one uses one of the latest versions of max.
This example patch will show a vertically oriented cylinder in an older version of max, while it is horizontally oriented in a newer version. Where can i find info about this and how do i convert my older patches using rotatexyz in the old way to also work with newer versions of max?
----------begin_max5_patcher---------- 549.3ocyVtsaiBCDF9Z3ovxWyhrgRRXuJ84X0pJC3k3HhM0XZHspu6qYbNPV 0VHQQYqTTHdr83+4yyLj278vYpNdCF8SzuPddu464Al5M3serGdCqKuh0.KC yLFcq.G3lplYxWIjkOo44FmanIIgj.TDMFdPbiHgDzu2uIUqohaL6p4tcfwG m5OJooQ7JLAMxtSmYY6FgztGPBzSFcd5Lq85CDpVYXFd2tWwC7sjsA7M9Qsf UcXFQAXSks9GTbuo2886+JXhLQx2Z26AuYOT.E30BS3VgrPsEoGniOfYwyAH kR5ej9fieeEwxXxRbvmRt3KgbQWBeht0.prJrTKJZVwp4.lPKaxYUbDILw9S vb9tJKF4ZzxiWpHBJE9rrRTtxziStjkY2GcB4ly5SsPIQwiSZqFeZCynEc+W 3Mkb64slCvbZ4jNhQIQeiSJSugLxfxPbMqgOJZntVayhmNYbN9dimEWCdLpx xpwgvCGauOVSdgzbJxqYZqpMb89p190bEM6GDjyug4.OaklVghIiF9ygveNc ho.WzMezWF5S5lOYHTfCGa6j9uuvGhtd6mSpFUqN+f7cuaL.cJBK3M11tLiP IGtFxYKZknnfKGd6VHZ5uvAMR9vqroJmESPNo2U0P+1nljIvlE2M0LeBpI4J UiKqlUW+BW2r2kfPrU5qUveEbV.LTHcCgJHrl+h3v5cVXZaMtwVf2pcUUcKl Yqermy69+EfKuCJz -----------end_max5_patcher-----------
this is the result of changes in how gl objects handle transforms in max 6 vs max 5, and has to do the the order the euler rotations are applied. unfortunately, max 6 handles this differently than max 5. believe it or not, this is the first post i’ve seen catching this discrepancy, although is somewhat related to this post, which explains the details more:
the feature request for a rotation order attribute is still pending.
in the meantime, your best bet may be to do a find and replace using a text editor or command line on your relevant max patches.
the correct values to mimic the behavior you see in max 5 is "rotatexyz 90 -90 180"
apologies for the inconvenience.
Amazing! I’d think this change would significantly alter the behaviour of many many jitter patches and would have complaints flooding in.
Well, I figured some stuff out and I now went the route of writing my own rotatexyz to quaternion converter as a Java external, so I can apply the rotations in any order I’d like. Rotation used to be in the order XYZ and now is done in the order ZYX.
If you’re interested, do let me know!
I’d be interested in that!
I’d be interested as well.
Cool, I’ll make it somewhat presentable to the public and available then… keep you posted
6.1.3 introduces a new attribute for jit.gl.render, called @rotate_order.
this will set the rotation order for all objects bound to that context.
hopefully this will alleviate some of the problems when porting from max 5.
Forums > Jitter