Any way to save a patch with a new name from within the patch itself (meaning I don’t want to use the mouse to go up to File->Save As)? It can be done with Java simulating key events, for example, but I’m hoping there’s a more elegant way.
Since the contents of the patch are being scripted at startup, I suppose I could grab that data and format the JSON file myself…
Any ideas? Maybe I’m missing something very simple.
Thanks, but that doesn’t exactly do what I need. I can use that or shell cp command, etc. to copy the file, but if I’ve scripted new objects since the last save, those new objects won’t be copied with the file.