Scripting Max? Possible?
this would be great to be able to make even more global tools.
Possible? Am I dreaming? Will 5 have anything close to this?
If you’re familiar, I mean something like Discreet Logic Maya’s MEL language.
Not sure if that’s what you were hoping for, but have a look at MAX Tutorials 46 and 47…
Pretty close. I didn’t see it in the tutorials, but is there a way to store a list of what’s selected when editing a patch? I thought it would be cool to be able to run a script on selected objects.
The way Maya works, everything created is named automatically. So you never have any objects without a name, which makes scripting pretty easily done.
Is there a setting or something in Max that creates names for objects upon object creation? Other than opening the dialog and naming the object.
The tutorials help, but not quite what I was thinking.
Autopattr @autoname 1 ?
> Is there a setting or something in Max that creates names for objects upon
> object creation? Other than opening the dialog and naming the object.
I think that’s what I was looking for.
Roger Carruthers schrieb:
> Autopattr @autoname 1 ?
>> Is there a setting or something in Max that creates names for objects upon
>> object creation? Other than opening the dialog and naming the object.