where send1 is a send name that is dynamically allocated in a poly~. i think it happens quite often that more than more than one send ends up with the same name, but most of the time this works fine, it’s just occasionally that it starts giving these errors, which make everything run very slow. also i can’t reproduce the error in a simpler patch to work out exactly what causes it. does anyone know? thanks.
Also note that if you have a buffer~ named send1, or an sflist~, or any other kind of object that binds to a symbol, you will also block other usages.
You might want to open up your patches in a text editor and grep through for all usages of send1 (or strings that might be used to generate the symbol ‘send1′) and make sure you are not binding that symbol to different kinds of object.
Martin’s right, though, that the most common mistake is to use both send/receive and send~/receive~ with the same symbol.
my problem may have something to do with this.
If I have a buffer~ named "tizio", create a send/receive object and give it the same name I get the message "newobj: tizio: already exists".
If the s/r is created before buffer~ I get crashes…