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share attribute jit.gl.texture


Sep 17 2006 | 10:50 pm

Small q, what is the ‘share’ attribute of jit.gl.texture supposed to do?

brecht.

Sep 17 2006 | 11:40 pm

reference says:

Flag to enable or disable sharing texture data across multiple OpenGL
contexts (default = 1).

best,
n

Sep 18 2006 | 2:41 am

But in actuality I don’t beleive it does anything.

wes

On 9/17/06, nesa wrote:
> reference says:
>
> Flag to enable or disable sharing texture data across multiple OpenGL
> contexts (default = 1).
>
> best,
> n
>
>

Sep 21 2006 | 7:41 pm

On Sep 17, 2006, at 7:41 PM, Wesley Smith wrote:

> But in actuality I don’t beleive it does anything.
>> reference says:
>> Flag to enable or disable sharing texture data across multiple OpenGL
>> contexts (default = 1).

It is used to determine if it performs resource sharing when creating
the texture’s internal pbuffer context. However, it shouldn’t be that
useful for users, since if you want to use resources defined in the
main renderer when rendering to the pbuffer (in capture or slab for
example) you’ll always want this on.

-Joshua

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