I know in summer the hairs are leaving..
i had a little fear about jit.physics because of some noisy behaviour sometimes, but the solution would have been able to be like the rope in this post (thanks Robbert) :
so i made my own hairs…
based from yair’s ik (invert kinematic) patch :
i don’t know until how much bones it could be efficient, or if i use the best way for optimization
but cousin machin (cousin Itt) could now playing granular synthesis
have fun :o)
and if you could tell me if there is another way to optimize it will be fine !
– like with pattr or pv for sharing value instead of send in the poly~, or use jit.gl.multiple ? -
(i didn’t comment it, but i can if someone ask me)
really cool work yopla
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