> I am wondering if rather than transform my flext based external
> into a jitter external I might instead simply reference a jitter
> matrix to which I would output the data my program is producing.
Sure, this is possible. There is no requirement for being a jitter
MOP to process or output Jitter Matrix data. One example in the
Jitter SDK which is a normal Max object which references a Jitter
Matrix, is jit.fill. For an MSP object which does similar, see
Hopefully these point you in the right direction, but if you have
specific questions, just let us know.
Hey, many thanks for the rapid responses and info!
Indeed, the jit.fill example does really what I need, which is to copy my data (basically, a particle set with various attributes) to an existing named matrix (in my case, for subsequent rendering)
I’m studying the jitter SDK now trying to understand the jit.fill code well enough to implement the needed functionality, but it will take me longer than I reckoned to get my head around all the details.
This was fairly easy to get working, even amidst the natural distractions of the rural swiss alps. I made a little C++ class to dump matrix data to a named jitter matrix. After a little cleanup, I’ll post it in case it is useful for someone else.