Hey, I’m searching for a way to simulate the effect of raindrops falling onto a water surface with Jitter.
The idea is with every tone generated by a sounddevice of mine a new raindrop should be triggered.
I’m not a jitter expert, but I sugest you to take a look at some jitter examples inside "Max/Examples/Jitter" folder.
Look for: "pool.maxpat", "pool_with_sound.maxpat" and "pool-3d-nurbs.maxpat".
I think it might put you in the right direction.
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