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spatial mapping


January 26, 2007 | 3:50 pm

taken from jit.gl.render.cyl
this map a plane to a cylinder shape, conserving scaling on z, are they any
other formulas to convert planes like that into other shapes?
output_x = input_z*sin(input_x);

output_y = input_z*cos(input_x);

output_x = input_y

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