In the third example of the tutorial, it defines a triangle with different colored corners.
Anyone have any ideas?
autowatch = 1;
inlets = 1;
var windowout = new JitterObject("jit.window","Sketchrender");
windowout.depthbuffer = 0;
windowout.idlemouse = 1;
windowout.fsaa = 1;
var render = new JitterObject("jit.gl.render","Sketchrender");
render.ortho = 1;
render.erase_color = [0,0,0,1];