I am making a realtime granular synthesis patch. To play the grains, stutter~ is a useful object, since it has a built-in memory/buffer that always contains the last n samples of audio. I prefer this over using wave~, where you need to create your own circular memory/buffer.
However, wave~ gives you the option to set the interpolation mode, which is useful when playing grains at a really low speed.
Now the question is: does stutter~ also do interpolation? It seems like there is no option to set interpolation mode, but I am hoping that, behind the scenes, interpolation is always enabled..