did anybody ever manage to use dxt compression for textures?
As soon as I use the compression attribute for jit.gl.texture with another value than "none" I get errors like:
jit.gl.texture: error submitting texture data: GL Error: Invalid operation
jit.gl.texture: setting teximage during submission.: GL Error: Invalid operation
Hello all !
I’m really interested in that topic too !!
dds textures can be amazing in performances.
I suppose you have to deal with stuff like GL_COMPRESSED_RGBA_S3TC_DXT5_EXT in the shader file,
couldn’t find any code about this.
Have anyone already experienced that ?