Forums > Jitter

The return of Jitter Recipes

March 20, 2012 | 8:25 pm

It’s been a long time, but with all the new cool stuff in Max 6, I had to get back into making Jitter Recipes. I’ll be trying to post a new one each week, so stay tuned

March 21, 2012 | 2:51 am

Oooh, these were always my favorite thing.

March 21, 2012 | 10:59 am

great! the recipes were indispensable for me to get into video and gl…

March 21, 2012 | 11:38 am

this is so fucking great!

March 21, 2012 | 10:59 pm

thank you thank you thank you

March 22, 2012 | 12:26 am

mmmmmmmmmmm, nice

March 28, 2012 | 5:27 pm

New one posted: 46.BitFills

April 4, 2012 | 5:02 pm

New Recipe: 47. Scrambler

A new implementation of OpenGL feedback using to manage rendering of multiple objects. Also, it looks totally sweet.

April 11, 2012 | 6:54 pm

New Recipe for this week: 48.PartyLights

An eye-candy generator featuring a DIY particle system, a bloom filter, and feedback trails. Do you love house music?

April 12, 2012 | 1:16 pm

Thanks so much, your particle System is really great !!!

April 12, 2012 | 5:01 pm

Glad you like it. I like this way to do it because it is easy to track numerous particle parameters along with position, etc., and can be extended easily with some Gen patching.

April 12, 2012 | 9:04 pm

I’m getting the following message trying to run recipe 48 :(

gen_domain: jit.gen: [string "gen1.jit.cpp1"]:431: assertion failed!
jit_gen: Gen patcher not compiled

April 13, 2012 | 4:24 pm

You might be running an older version of Max 6. Try updating to the most recent version and see if that helps.

April 14, 2012 | 1:37 pm

Ah, that would explain it! I rolled back to 6.0.3 until a fix for appears in the next update :)

April 18, 2012 | 6:17 pm

New Recipe posted: 49. RoboMoves

Combine the hierarchical transformation rigs offered by jit.anim.node with the high-quality spline interpolation of jit.path to create smooth, looping animations without having to mess around with keyframes. Who doesn’t love a dancing robot?

P.S. This is my 50th Jitter Recipe!!!! (the count started at 0, like counter) I’ve been making these little things since 2005 in an effort to supplement the available Jitter examples and docs with practical usage techniques that are relevant to what artists actually want to make. I hope some of you have found it helpful. Stay tuned for more.

April 18, 2012 | 6:37 pm

thank you for making my life happier with your recipe…. I have seen your professionnalism and your enthousiasm for max at the Brooklyn Expo… Keep on the great work !!!

April 26, 2012 | 10:42 pm

New Recipe posted: 50. Branching

Make a 3D tree distort, shake, and dance to the beat.

May 3, 2012 | 7:18 pm

New Recipe posted: 51. Scrunch

Paint pixels with 3D shapes and feedback.

May 9, 2012 | 6:22 pm

New Recipe posted: 52. DirtySignal

Old-School analog TV effect with audio controlled distortion.

May 31, 2012 | 7:24 pm

I forgot to post last weeks, so here’s that:
53. FlyOver

and this weeks:
54. Zoom

June 1, 2012 | 9:45 am

great as always! thanks for all your tips, tricks and help Andrew!!
keep on fire please!! ;-)
all the best!

June 1, 2012 | 10:33 am

Hello andrew,
Tese one rocks my computer and my head!!
Thank you very very much!!!

June 8, 2012 | 12:02 am

New Recipe posted: 55. MirrorHouse

Wanna see something really cool? Imagine 4 OpenGL cameras captured to 4 videoplanes with feedback. Nevermind, just go look at it and try creating your own exquisite symmetry.

June 15, 2012 | 5:44 pm

New Recipe posted: 56. Relief

Volumetric relief from a live video input.

May 25, 2013 | 1:30 am

Hey Andrew,

spicy recipes as always!!
unfortunately i got errors for recipe 44 scrolly brush:
"compile errors"
clang : "error line 3024 column 10: no matching function for call to ‘rgb_to_rgba’
jit_gen:Gen patcher not compiled

Max version 6.1.2. 32bit mac osx 10.6.8

beside help i would like to understand the errors cause i dont find a line 3024 with a function rgb_to_rgba…
thx in advance

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Forums > Jitter