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Transforming 3D objects upon collision


Mar 08 2012 | 10:40 pm

Hey, I have been struggling for so long to find a system that will transform 3d objects upon collision. I have a world that is meant to display the transformations of the three different agents that live in it as they collide with each other. The collision of the male and female spirit in my patch should cause a transformation combing the two into a star. I have attached my project file, If anyone can look it over and give me some guidance it would be most appreciated.
Thanks,
Rany

Mar 09 2012 | 12:10 am

hi killume. it looks like your attachment didn’t get attached.

are you using the jit.phys objects for this?

Mar 09 2012 | 12:33 am

Hi Robert, yes I am using jit.phys objects.I guess my zip file was too large to upload, i’ll simplify it and send it as a regular maxpatch.

Mar 09 2012 | 12:49 am

Here’s a simplified version of the project. Thanks for your help!

Attachments:
  1. MyWorld.zip
Mar 10 2012 | 2:37 am

Crashes every time for me. Lots of errors in the max window too.

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