Using jit.gen as a processing-like tool ?
I’d like to use jit.gen and jitter objects as a processing-like too.
This is more my current approach on my current project which drives me to this way.
I’d be interested in a global design pattern for that
my purpose: generative design in 2D (lines, points, curves) only.
let me know if this is a stupid question too :)
you wanna check out jit.gl.sketch and .mesh
I guess I should drive positions and other object parameters with jit.gen in order to be efficient.
I got it.
For instance, to create a lot of circles moving, I can also use jit.gl.multiple with a jit.gen processing a position matrix
I guess it makes sense in my head… I mean, I got it.
I’m sorry about those kind of questions.
I’m okay with these objects, but global new approaches sometimes give me problems
A whole jit.gen driven stuff could also be used too, no?
Maybe it wouldn’t be the best practice to follow.
I tested and I'm okay with jit.gen + jit.gl.gridshape + jit.gl.multiple
Indeed, it seems very efficient.
I didn't have notice something with multiple.
Here, I'm using a gridshape circle named and "multiplied" by jit.gl.multiple
But the first original instance indeed isn't considered. I guess I could also process its coordinates etc but did I miss something else smarter here ?
I need to keep the whole stuff into my window in 2D now.
look at jitter tutorial 32 – camera view. The ortho attribute might be of help.
I tested with that but I especially scale the noise inside jit.gen to control my area of random.
how to make the initial instance of gridshape not visible or else, I still don’t know.
indeed, I have everytime that circle in the middle, of course.
try gridshape @automatic 0
"how to make the initial instance of gridshape not visible or else, I still don’t know."
use @automatic 0
missed that attribute… it works fine, of course :)
thnks a lot
some pb to scale the whole stuff correctly to fill the screen.
I mean, I can play with camera position, lens (with ortho), but also with my objects positions.
I have a peak of hesitation with processing right now.
some line of code would make that in 5 min.
btw, I want to keep jitter here, I just need to make me a kind of template to be quickly able to draw on the screen without scaling problem.
I mean: I want to divide the screen into 4 parts, I don’t want to have to reshape all my objects, my view etc.
hesitating… with JAVA for my project.
indeed, this would be more code typing for my snippets.
and if I have hard pix processing or things like that I can even use.
indeed, this would be nice to generate bits with that and, further in the patch, eventually, make my pixel processing with jit.gl.pix.
because I (only) want to make 2D and it is a pain (for me) to have to deal with cam position + scale of the renderer, the multiple, the objects only to have a 2D matrix I want to fill with pixel with generated structure..
jitcellvecaccess convinced me, I had to add this :)
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