Forums > MaxMSP

using text files to generate sound?


Jan 04 2009 | 1:35 pm

looking for some really noisy stuff..

have someone tried to map text file to a sound-map?
any examples or ideas to share? i will appreciate every help.

thanks

Jan 04 2009 | 1:39 pm

what’s the idea? to me it seems, that the mapping makes the noise, not the text file. jrp

Jan 04 2009 | 1:51 pm

One of the fun things we used to do in the Olden Days is to play
executable files as soundfiles. They are indeed "really noisy
stuff". You can do this by using something like SoundHack or Amadeus
to put a soundfile header onto a ‘raw’ data file. On OSX, /
mach_kernel seems an interesting candidate…

brad
http://music.columbia.edu/~brad

NOTE: be sure to do this on a *copy* of the executables! A /
mach_kernel with a soundfile header overwritten onto it will not make
for a happy Mac.

On Jan 4, 2009, at 8:35 AM, i.te wrote:

>
> looking for some really noisy stuff..
>
> have someone tried to map text file to a sound-map?
> any examples or ideas to share? i will appreciate every help.
>
>
> thanks
>
>

Jan 04 2009 | 1:53 pm

bradford, isn’t soundhack os 9 only? would be great to see it on os x, too. used it ten years ago a lot, ideal conversion tool for soundfiles…

jrp

Jan 04 2009 | 2:01 pm

Happy news for you! Tom has indeed kept Soundhack up-to-date, in fact
you can get a UB version here:

http://www.soundhack.com/freeware.php

brad
http://music.columbia.edu/~brad

On Jan 4, 2009, at 8:53 AM, jayrope wrote:

>
> bard isn’t soundhack os 9 only? would be great to see it on os x,
> too. used it ten years ago a lot, ideal conversion tool for
> soundfiles…
>
> jrp
> —
> —
> fiction-induced heat
> today’s mood: musiciotic.
>

Jan 04 2009 | 2:12 pm

Tom Erbe, right. Very glad to have found this back again, some newer tools (like the spectralcompander) look very exciting! thanx a bunch, Bradford!

jrp

Jan 04 2009 | 2:24 pm

Soundhack is the right application for changing text files or whatever files into noisy sound files. i just opened the max463reference.pdf in soundhack and made it into 24bit aiff noise file in under 30 seconds. Very recommended.

thanx for the hint again, Bradford.

jrp

Jan 04 2009 | 3:04 pm

yes, that works! thanks a lot for the hint brad.

Jan 04 2009 | 3:18 pm

Just be careful — if you start hearing voices coming from these files
commanding you to do things, *don’t*.

brad
http://music.columbia.edu/~brad

On Jan 4, 2009, at 10:04 AM, i.te wrote:

>
> yes, that works! thanks a lot for the hint brad.
>
>

Jan 04 2009 | 3:33 pm

Uhm isn’t that what it’s all about???? i thought, that’s why people do art? i was always interested in the voices, not the code, especially when really erm erm erm sleep deprivated!

[Wait, what’s that voice here…..???? …

…. erm ….]

[… chuckle …]

[… Hello! …]

jrp

Jan 05 2009 | 1:29 pm

openraw -> sfplay~

p

i.te wrote:
> looking for some really noisy stuff..
>
> have someone tried to map text file to a sound-map?
> any examples or ideas to share? i will appreciate every help.
>
>
> thanks
>
>
>
>

http://pure.test.at
http://www.myspace.com/pvre
http://www.heartchamberorchestra.org
http://www.trblnc.org

Jan 05 2009 | 6:23 pm

pure wrote:
> openraw -> sfplay~
>
>

what is openraw ?
I can’t find anything on maxobjects…

Ciao

Jan 05 2009 | 6:37 pm

oh my. carefully read the reference entry for sfplay~, please.
jrp

Jan 05 2009 | 6:49 pm

indeed, that’s neat =)

Jan 05 2009 | 8:56 pm

the opensource program audacity let’s you do this as well.

for something related – i saw a patch that read raw bytes, each bit in the byte corresponded to one of the 8 diatonic tones in a scale. 1 means play, 0 means don’t play. Cool way to make music out of any kind of computer information.

Jan 05 2009 | 9:43 pm

if you have further questions – i am always happy to help ;)

p

gusano wrote:
> indeed, that’s neat =)
>
>

http://pure.test.at
http://www.myspace.com/pvre
http://www.heartchamberorchestra.org
http://www.trblnc.org

Jan 06 2009 | 8:11 am

how about writing buffer with [peek~] from [text]?

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Forums > MaxMSP