Following the Jitter Recipe book n°18 : Manipulator, and comparing it with things about keystone and mapping found here and there.
… it seems that jit.gl.mesh gives a better result than nurbs when manipulating texture displacement … Why does jit.gl.nurbs pixelate the result ?
or is it just a feeling ?
Also, i don’t succeed in making an equivalent grid to manipulate a mesh in the same way as the jit.gl.nurbs … I tried to start from the keystone patch from hc gilje here : http://www.cycling74.com/forums/topic.php?id=18017#post-95512
I understand mesh requires 2 more planes, but i don’t get it to work …