Searched on the forum but i haven’t find a good way to change a jit.videoplane to the same proportions then the texture on that jit.videoplane.
a texture is 4:3 then videoplane is 4:3
new texture is 16:9 then videoplane changes to 16:9
new texture is 12:4 then videoplane changes to 12:4
and so on …
Now textures are stretched or compressed on jit.videoplanes.
check out gl.cornerpin @preserve_aspect 1
Meanwhile, i have wrote my own way to get this working, but is quite slow, so i will check that out.
Too many new externals and possibilities in Max 6 that i haven’t yet explored.
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