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way to get @interp 1 square pixels with pak dim and @adapt 1 in open GL?

April 13, 2011 | 9:27 pm

In the help file, using a pak dim object with a number like 5 being sent as the width then sent to with the interp $1 message set to 1 you get a blocky pixelated effect.

However, if I am using @adapt 1 on my (following the suggestions of many of the forums) I can only get the dim to change if I pass the output of to another matrix and use pak dim messages there. However, in this patch I am working on I still can’t seem to achieve the same sharp, blocky pixelated effect I’m after.
I can’t locate the element that is rendering it smoothly to disable or switch it off. I’ve tried blend_mode, different drawing methods, looking at slab help files.


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April 14, 2011 | 12:17 pm

not sure if this is helps– you might try sending "@filter nearest" and "adapt 0" to your slab

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April 14, 2011 | 8:50 pm

@interp 0 if sending the matrix directly to gl.videoplane or another matrix.
@filter none if sending first to a gl.texture or gl.slab.

check it:

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April 15, 2011 | 6:47 pm

Thanks Robert. I appreciate your explanation and example patch.

(I’m wondering now if all the custom object coloring is what makes my ‘compressed’ patch here in the forum sooo long)

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Forums > Jitter