I have seen a review of Max/MSP which says its patch can be transformed
directly to VST plug-ins without having to use C++. But I have never seen
any tutorial about saving Max/MSP patch as VST plug-ins.
With your patch open, go to the File menu, then choose "Build
Collective, Application, Plugin...". You may or may not have to add
files/folders to the window that comes up, feel free to try without
at first. Click "Build". The file that you are prompted to save is
a VST plugin, but which requires at least the Pluggo Runtime
(available for free from Cycling) to run.
I won't answer your question, but rather point out a somewhat
confusing thing WRT where the documentation is with details about how
to make Pluggos - the best tutorial is in the *Pluggo* package, not
the Max/MSP package. So if you don't own Pluggo, just download the
demo, install it, and you will see in the resulting main Pluggo
folder a file called "PluggoDevGuide35.pdf" - that's what you want.
You can use mxj in a Pluggo VST plugin. I just
asked the same question last week - please take a
look in the Pluggo forum archives for where to
place your .class files for the Pluggo to work
(can't remember the exact path right now).