trippy ass waterfall- sharing is fun!


    Aug 23 2007 | 2:17 am
    i know it's only a few steps away from the amazing throbbing torus, but i'm having a good time with it. client says he wants audio reactivity with an animation that looks like psychedelic water, i'm going to try to give it to him!

    • Aug 23 2007 | 3:09 am
      this is a MUCH better version:
    • Aug 23 2007 | 5:50 pm
      Just in time for burning man! : )
      Nice one, thanks for sharing.
      -Joshua
    • Aug 23 2007 | 6:02 pm
      Joshua Kit Clayton skrev: > > Just in time for burning man! : ) > > Nice one, thanks for sharing. > > -Joshua Hehe, yeah, I really dig this too - although, was it supposed to have some sort of texturing going on? On my system it's just a grey wash (which might have been the intended effect, dunno)
      Andreas.
    • Aug 23 2007 | 6:34 pm
      I had tons of errors with it. I suspect relaunching max is in order, but, too busy!
      On Aug 23, 2007, at 2:02 PM, Andreas Wetterberg wrote:
      > Joshua Kit Clayton skrev: >> >> Just in time for burning man! : ) >> >> Nice one, thanks for sharing. >> >> -Joshua > Hehe, yeah, I really dig this too - although, was it supposed to > have some sort of texturing going on? On my system it's just a grey > wash (which might have been the intended effect, dunno) > > Andreas.
      v a d e //
      www.vade.info abstrakt.vade.info
    • Aug 23 2007 | 6:43 pm
      On Aug 23, 2007, at 11:34 AM, vade wrote:
      > I had tons of errors with it. I suspect relaunching max is in > order, but, too busy!
      There's a few loadbangs that are necessary (including some in subpatches). Try saving and re-opening.
      -Joshua
    • Aug 23 2007 | 6:49 pm
      On Aug 23, 2007, at 11:02 AM, Andreas Wetterberg wrote:
      > > Hehe, yeah, I really dig this too - although, was it supposed to > have some sort of texturing going on? On my system it's just a grey > wash (which might have been the intended effect, dunno)
      Sounds like you're on a machine without floating point texture support (e.g. Intel GMA 950 or older ATI/NVidia cards). If you put "jit.matrix 4 char 150 150" between the jit.normalize and jit.gl.texture in the texture subpatch, in order to convert the floating point gradient noise to char data before texture submission, I believe it should work on your card.
      -Joshua
    • Aug 23 2007 | 7:33 pm
      Joshua Kit Clayton skrev: > > On Aug 23, 2007, at 11:02 AM, Andreas Wetterberg wrote: >> Hehe, yeah, I really dig this too - although, was it supposed to have >> some sort of texturing going on? On my system it's just a grey wash >> (which might have been the intended effect, dunno) > Sounds like you're on a machine without floating point texture support > (e.g. Intel GMA 950 or older ATI/NVidia cards). Grr, you're right, Joshua. Thanks... this has been an on-going problem for me and my really high-end 8800GTS card... :-( I think I will gamble a bit and see if the latest driver update fixes it... *fingers crossed!* > If you put "jit.matrix 4 char 150 150" between the jit.normalize and > jit.gl.texture in the texture subpatch, in order to convert the > floating point gradient noise to char data before texture submission, > I believe it should work on your card. Well I'll be damned... now it really *IS* trippy! Brilliant.
      Joshua Goldberg, remember the "@fsaa 1" on the jit.gl.render... makes a world of difference, at least it does here. No jaggies in sight. Heheh, I did some fiddling around and put a volume envelope follower on the [jit.op @op * @val 150] - oh lawd, that's fun, too! Thanks for sharing!
      Chairs, Andreas
    • Apr 27 2009 | 6:17 pm
      This patcher (sent above @ 8/22/07 21:09) is causing the latest MAX Windows version to crash as soon as the Metro toggle is hit. Not sure if this is the right place to report this... I'm new to the forum.