UI question and annoyance....


    Jun 07 2006 | 11:53 pm
    Hello
    This one has had me scratching my head. Why on earth is a messagebox
    at one font size (say 9pt), 1 pixel larger than a numberbox at the
    same point size? Ubu, message etc are all 13px (as reported in the
    status window), whereas number is 12? This makes lining things up a
    pain in the ass, as not all fonts look the same scaled up 1 pixel to
    10px.
    Also, is there a reason/limitation to the minimum font size being 9
    points? 8 would be lovely...
    v a d e //
    www.vade.info
    abstrakt.vade.info

    • Jun 08 2006 | 2:54 am
      200% agreed, makes me feel better that i am not the only one scratching his head on this one ...
    • Jun 08 2006 | 2:57 am
      thirded
    • Jun 08 2006 | 7:29 am
      quarted
    • Jun 08 2006 | 10:55 am
      On 8-Jun-2006, at 1:53, vade wrote:
      > Why on earth is a messagebox at one font size (say 9pt), 1 pixel
      > larger than a numberbox at the same point size? Ubu, message etc
      > are all 13px (as reported in the status window), whereas number is 12?
      Every object wants to be Frank Sinatra: "I did it my way." Yes, this
      can be a pain, but it happens all over the place, not just here.
      This is not a defense or justification of the behavior, more an
      observation that this sort of problem is not unique in Max.
      > Also, is there a reason/limitation to the minimum font size being 9
      > points?
      This is probably legacy. In the days when Max ran on one OS only
      *and* that OS had a uniform screen resolution across all supported
      screen displays, 9 point was the smallest font size that you could
      reasonably use. If you weren't there, trust me. Or scan the list
      archives for people compaining that 9 point was far too small.
      For many objects the determined can get smaller font sizes by editing
      the patcher-saved-as-text.
      > 8 would be lovely...
      Not on this screen it wouldn't.
      -- P
      -------------- http://www.bek.no/~pcastine/Litter/ -------------
      Peter Castine +--> Litter Power & Litter Bundle for Jitter
      iCE: Sequencing, Recording & |home | chez nous|
      Interface Building for |bei uns | i nostri|
      Max/MSP Extremely cool http://www.castine.de
    • Jun 08 2006 | 11:11 am
      What might be more useful would the the ability in a future version of
      Max to align vertically left, center or right, and similarly to align
      horizontally upper. lower or middle. Exactly how to decide what
      alignment one want to use, I have no strong opinion about.
      Best,
      Trond
    • Jun 08 2006 | 12:00 pm
      Agree completely with this - I've had to revert to Javascript *just*
      so I could left/right/center justify some text...
      Dan
      --
      Dan Nigrin
      Defective Records
      202 Hack / PC-1600 User / VSTi Host / OMS Convert / Jack OS X
      http://www.defectiverecords.com
    • Jun 08 2006 | 7:38 pm
      Am 08.06.2006 um 01:53 schrieb vade:
      > Why on earth is a messagebox at one font size (say 9pt), 1 pixel
      > larger than a numberbox at the same point size?
      With the standard settings (geneva 9) they are the same size for me.
      This seems very font-dependent, heres a cheat I use, but don't tell my
      typographic friends ...
      cheers, g.
      max v2;
    • Jun 08 2006 | 8:43 pm
      Ouch. That hurts.
      BTW, if you put an ubumenu on your patch, they do not match. I
      realize I worded my initial posting in a confusing manner. But
      suffice it to say, pixel sizes for UI elements with the same font at
      the same pointsize do not result in the same pixel values. That just
      strikes me as odd. Thats all.
      Its not a huge issue, but I spent about 5 hours yesterday going
      through nice legible small pixel fonts for my patch, and I finally
      settled on Pixelyn, which looks great at both 9 and 10 pt sizes. I
      would have chose Silkscreen, but when you make the numberbox 10
      points, to make it match pixel size to an ubumenu, the numbers look
      all fucked.
      Anyway, Just a small annoyance - but I figured id voice it.
      v a d e //
      www.vade.info
      abstrakt.vade.info
    • Jun 09 2006 | 6:58 pm
      a small UI annoyance... ubumenu (which is such a lovely alternative to the old OS 9-ish umenu) won't work in a plugin. Lame, and very odd, imho.
      J.
    • Jun 09 2006 | 7:04 pm
      Not odd at all, since the VST spec doesn't permit additional windows
      to be opened, which ubumenu does. Anyhoo, nothing to be done about it.
      jb
    • Jun 09 2006 | 7:40 pm
      huh? Are you saying that ubumenu is, technically, a window?
    • Jun 09 2006 | 7:57 pm
      yeah, thats how ubumenu was non-interrupting on OS 9, so jitter
      wouldn't stop processing (AFAIK)...
      v a d e //
      www.vade.info
      abstrakt.vade.info
    • Jun 09 2006 | 10:25 pm
      yeah they're all a bit different, huh? =/ you could always change the height via scripting. Its hard to find pairs of fonts that balance each other out, but there are some pairs that work if you don a bit of experimenting. Still, not a good solution =(