I want to use a single user interface object to control multiple pattrs, but only one at a time. That means when I bindto a second pattr I have to unbind from the first one.
It *almost* works exactly how I want it to, except when I unbind a pattr it immediately goes to 0 and messes up the state of my patch. I need the pattr to maintain it's value after I unbind. Is it possible?