I've looked through the help files, tutorials, and even Andrew B.'s
great online Jitter articles and I'm having no luck figuring this out.
I'm trying to map a texture onto a jit.gl.gridshape circle, and it's
being mapped differently than I want it to be mapped: instead of being
wrapped around the circumference of the circle, I'd like it to be mapped
from left to right, top to bottom (with the squared corners rounded off,
essentially). I guess this is a polar to cartesian transformation I'm
looking for, is that right? But I can't figure out how or where to
apply that transformation.
I'm unsure if I'm even asking the question well enough, let me know if
not. But if anyone could give me some pointers, I'd greatly appreciate it.