a bit of a mystifying bug/feature. I really like rendering gl scenes to jit.gl.texture in order to affect it with jit.gl.slab (adding blur/compositing/etc). I want to render the same set of GL objects to multiple textures+slab elements! But when I do, they are not synchronized with one another! Instead, whichever is rendered-to-texture second is one frame delayed. (it works fine when I don't have any slabs, so it is def a property of slab, not of jit.gl.texture). Please see below patch for demonstration (running on max 5.1.3 on OSX 10.6.8).
Any ideas would be greatly appreciated! I'm moderately experienced hacking the shader language, so if there is a way to tweak it in there, I can do that too...