unusual sequencers.


    Oct 08 2007 | 11:15 pm
    Hi all,
    i'm building a series of odd sequencing devices - some generative, some more arpeggiator-like, and some downright weird.
    Right now I am running Game of Life among other things, and also mashing up jitter matrices (hence my other post in the jitter list)
    I was wondering if any of you would like to share some of your favourite sequencing tricks? I'm not talking simple step sequences here, but the esoteric and odd. Either as patches or simply explained would be wonderful.
    I will be making some non-Jitter sequence logic units soon and upload them here. All the best, Andreas.

    • Oct 09 2007 | 12:08 am
      Check out Hans Christoph-Steiner's Solitude, composed using PureData's data structures, a graphical notation format. http:// at.or.at/hans/solitude/
    • Oct 09 2007 | 12:16 am
      http://faculty.roosevelt.edu/malone/downloads.htm click Abstractions some of my favorite patterns to apply to sequences also some pieces using them on the same page
    • Oct 09 2007 | 2:46 am
      A while back I described some of the stuff I was working on:
      This modular sequencing approach has been good for exploring polyrhythms, Steve Reich-like phasing patterns, and total serialism.
      One thing I didn't think about back then was intermixing commands and data. I've experimented with sequencing a list of commands that manipulate another sequencer's contents (modifying the loop as it plays by inserting, deleting, rotating, reversing, etc). Chaining sequencers in this way seems like a really interesting way to produce complex patterns from a few simple patterns and I plan on exploring this a lot more in future.
      One thing I've thought of but haven't tried yet is to sequence chunks of interpreted code like javascript. One application of this might be to write some generators for the sequenced data in scripts, and modify those scripts as the program runs.
      Separate from all that I've also had fun with cellular automata. Even simple 1-dimensional automata can make some nice note patterns, especially if you modify the state/rules on the fly. With 2-D and higher I've had some trouble finding good mappings to the music, but I haven't put much thought into it yet. How are you mapping things?
      Adam
    • Oct 09 2007 | 3:10 am
      This reminds me of a project Joel Chadabe did back in the '70s with numerous interconnected analog sequencers on a Moog analog modular system. See the pic at .
      On Oct 8, 2007, at 8:46 PM, Adam Murray wrote:
      > > A while back I described some of the stuff I was working on: > > https://cycling74.com/forums/index.php?t=msg&goto=110351#msg_110228 > > This modular sequencing approach has been good for exploring > polyrhythms, Steve Reich-like phasing patterns, and total serialism. > > One thing I didn't think about back then was intermixing commands > and data. I've experimented with sequencing a list of commands that > manipulate another sequencer's contents (modifying the loop as it > plays by inserting, deleting, rotating, reversing, etc). Chaining > sequencers in this way seems like a really interesting way to > produce complex patterns from a few simple patterns and I plan on > exploring this a lot more in future. > > One thing I've thought of but haven't tried yet is to sequence > chunks of interpreted code like javascript. One application of this > might be to write some generators for the sequenced data in > scripts, and modify those scripts as the program runs. > > Separate from all that I've also had fun with cellular automata. > Even simple 1-dimensional automata can make some nice note > patterns, especially if you modify the state/rules on the fly. With > 2-D and higher I've had some trouble finding good mappings to the > music, but I haven't put much thought into it yet. How are you > mapping things? > > Adam
      ---- Steven M. Miller Professor, Contemporary Music Program College of Santa Fe
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    • Oct 09 2007 | 7:08 am