I've worked with jitter for a long time, and what I cannot understand is why a jit.gl.render requires 3 planes for rendering 3D stuff (x,y,z) vector arranged in a:
"jit.matrix 3 float32 30 30"
This is a 3 plane matrix with 30 rows and 30 columns..
WHY 30 rows and 30 columns having already 3 planes for the 3D vector?
If I try to render something with 3 planes and just 30 rows it doesn't work... what is this N x M (rows x columns) thing? what is the meaning of this? please explain that to me... I can't end a project because of this abstraction!
Much much thanks