using text files to generate sound?


    Jan 04 2009 | 1:35 pm
    looking for some really noisy stuff..
    have someone tried to map text file to a sound-map? any examples or ideas to share? i will appreciate every help.
    thanks

    • Jan 04 2009 | 1:39 pm
      what's the idea? to me it seems, that the mapping makes the noise, not the text file. jrp
    • Jan 04 2009 | 1:51 pm
      One of the fun things we used to do in the Olden Days is to play executable files as soundfiles. They are indeed "really noisy stuff". You can do this by using something like SoundHack or Amadeus to put a soundfile header onto a 'raw' data file. On OSX, / mach_kernel seems an interesting candidate...
      NOTE: be sure to do this on a *copy* of the executables! A / mach_kernel with a soundfile header overwritten onto it will not make for a happy Mac.
      On Jan 4, 2009, at 8:35 AM, i.te wrote:
      > > looking for some really noisy stuff.. > > have someone tried to map text file to a sound-map? > any examples or ideas to share? i will appreciate every help. > > > thanks > >
    • Jan 04 2009 | 1:53 pm
      bradford, isn't soundhack os 9 only? would be great to see it on os x, too. used it ten years ago a lot, ideal conversion tool for soundfiles...
      jrp
    • Jan 04 2009 | 2:01 pm
      Happy news for you! Tom has indeed kept Soundhack up-to-date, in fact you can get a UB version here:
      On Jan 4, 2009, at 8:53 AM, jayrope wrote:
      > > bard isn't soundhack os 9 only? would be great to see it on os x, > too. used it ten years ago a lot, ideal conversion tool for > soundfiles... > > jrp > -- > --- > fiction-induced heat > today's mood: musiciotic. >
    • Jan 04 2009 | 2:12 pm
      Tom Erbe, right. Very glad to have found this back again, some newer tools (like the spectralcompander) look very exciting! thanx a bunch, Bradford!
      jrp
    • Jan 04 2009 | 2:24 pm
      Soundhack is the right application for changing text files or whatever files into noisy sound files. i just opened the max463reference.pdf in soundhack and made it into 24bit aiff noise file in under 30 seconds. Very recommended.
      thanx for the hint again, Bradford.
      jrp
    • Jan 04 2009 | 3:04 pm
      yes, that works! thanks a lot for the hint brad.
    • Jan 04 2009 | 3:18 pm
      Just be careful -- if you start hearing voices coming from these files commanding you to do things, *don't*.
      On Jan 4, 2009, at 10:04 AM, i.te wrote:
      > > yes, that works! thanks a lot for the hint brad. > >
    • Jan 04 2009 | 3:33 pm
      Uhm isn't that what it's all about???? i thought, that's why people do art? i was always interested in the voices, not the code, especially when really erm erm erm sleep deprivated!
      [Wait, what's that voice here.....???? ...
      .... erm ....]
      [... chuckle ...]
      [... Hello! ...]
      jrp
    • Jan 05 2009 | 1:29 pm
      openraw -> sfplay~
      p
      i.te wrote: > looking for some really noisy stuff.. > > have someone tried to map text file to a sound-map? > any examples or ideas to share? i will appreciate every help. > > > thanks > > > >
      --
    • Jan 05 2009 | 6:23 pm
      pure wrote: > openraw -> sfplay~ > >
      what is openraw ? I can't find anything on maxobjects...
      Ciao
    • Jan 05 2009 | 6:37 pm
      oh my. carefully read the reference entry for sfplay~, please. jrp
    • Jan 05 2009 | 6:49 pm
      indeed, that's neat =)
    • Jan 05 2009 | 8:56 pm
      the opensource program audacity let's you do this as well.
      for something related - i saw a patch that read raw bytes, each bit in the byte corresponded to one of the 8 diatonic tones in a scale. 1 means play, 0 means don't play. Cool way to make music out of any kind of computer information.
    • Jan 05 2009 | 9:43 pm
      if you have further questions - i am always happy to help ;)
      p
      gusano wrote: > indeed, that's neat =) > >
      --
    • Jan 06 2009 | 8:11 am
      how about writing buffer with [peek~] from [text]?