Hi, im very much a max newbie, would be great to get some help with this problem, thanks!
I've made a simple step sequencer using the matrixctrl to open and close gates. by clicking on the matrixctrl the gates open and close fine, however i want to be able to make quick fire random sequences. I began by using the uzi object to fire bangs into a 'random 16' (number of steps on the seq) and a 'random 2' to decide if that step is 1 - on or 0 - off. and then into the matrixctrl itself, as my example patch shows.
unfortunatly, the red dots that show on the matrixctrl do not match up with which gates have actually been opened. As my example patch shows i tryed making a basic version of what uzi was doing using the pipe object to order the bangs and slow the process as i thought the uzi may be to fast for the rest of the patch.
anyways, please take a look! - any help would be fantastic!! ...please!