vertex shaders


    Jun 15 2008 | 1:31 am
    Hello,
    I'm trying to create some vertex shaders based on vector fields. in a glsl program how does one get the vertex values of an object in reference to the actual render space? This way when the object is moved with the position $f1 $f2 $f3 command these vertex values will change in correspondence.

    • Jun 15 2008 | 2:14 am
      Could you be more specific with what you mean by "render space"? Do you mean model space, world space, eye space, screen space?
      wes
      On Sat, Jun 14, 2008 at 6:31 PM, Tyler Nitsch wrote: > > Hello, > > I'm trying to create some vertex shaders based on vector fields. in a glsl program how does one get the vertex values of an object in reference to the actual render space? This way when the object is moved with the position $f1 $f2 $f3 command these vertex values will change in correspondence. > > >
    • Jun 15 2008 | 3:18 am
      by render space I mean the space that jit.gl.render object renders into.
    • Jun 15 2008 | 6:05 am
      never mind ftransform() was what I was looking for.