I'm planning on having a videoplane @automatic 0 with each videoplane
having a different texture. I tried banging each texture out of
jit.matrixset for each frame, but it really killed my framerate. I
used three different jit.gl.textures and cycled through those for each
frame, and the framerate is much better.
That said, I'd like to have a lot of jit.gl.textures, and I would like
to be able adjust the number of textures, just as I would with the
easy enough, but I'm having some trouble getting started (I'm not the
It seems like I could send each photo from jit.matrixset to a
different jit.gl.texture in js, and then reference them from the
patch, and would also be able to be able to adjust the number of
textures. If anyone could help me get started, that would be great.