I've been using videoplanes as 3D objects in a first-person world and having a heck of a time with getting them to display correctly according to their depth order, even with the new layers attribute in the beta.
I just realized that if I replace them with jit.gl.plato all those problems took care of themselves. I guess this is because a jit.gl.videoplane isn't truly a 3D object? Anyways, now what I am wondering, is that if I want to use video as a texture will things slow down this way? And what is the fastest way to do that. I do not yet have shader support. Should I just refernce a jit.gl.texture object that has live video going into it?