wave terrain input

    Apr 08 2009 | 12:11 am
    i've been working on a dynamic wave terrain synthesizer which uses video input for terraforming.
    i thought you guys could give me some pointers... what i'd like to do is create arrays from the brightness values of the X axis of a matrix, moving downwards. (a 600X400 matrix would then output 400 different arrays as fast as possible)
    the arrays would be fed one by one into a buffer to be played back by a cycle~ object.
    the MSP side of it is super simple. the jitter side on the other hand... i need your help!
    thanks! .klive
    (i've been awake for a while, i hope any of this makes sense )

    • Apr 08 2009 | 6:32 pm
      you can use jit.buffer~ and 2d.wave~ for turning a matrix into a wave terrain