What effects would you add to an ambient drum sampler?

    Dec 10 2010 | 9:00 pm
    nothing technical here, just looking for people's opinions. What effects would you add to a drum sampler that is aimed to sound ambient?
    I've basically made a drum sequencer that uses novation's launchpad for input as well as LED feedback, but at the moment it sounds very crisp, which is not what i'm after! i've thought about adding a reverb/delay and maybe a slight bit of distortion/overdrive.
    hopefully nothing too technical to make, time is of the essence and i'm not a seasoned max coder, so the simpler the better. also if you have a good idea if you know of a good place for a tutorial that would be ace too.
    look forward to hearing your thoughts!

    • Dec 11 2010 | 1:48 am
      granular synthesis seems key for all ambient. see in your app folder: Max5/examples/sampling/granular
      simpler would be multi-tap delay with granular like settings(short delay times, many tap-heads at once, see stutter~ or tapin~ and use multiple tapout~ with either) ________________________________ *Never fear, Noob4Life was never here!*
    • Dec 13 2010 | 9:28 pm
      I have heard that creating reverbs in max is pretty tough, i've never tried it myself. But, of course reverb comes to mind when I think of "ambient"
    • Dec 13 2010 | 11:10 pm
      that, and also a horse load of delay/feedback :D
    • Dec 14 2010 | 5:05 am
      for reverb in max, you can see one way it's done in Randy Jones's yafr2 object demonstrated in this example within your Max app folder: Max5/examples/effects/reverb/...
      ________________________________ *Never fear, Noob4Life was never here!*