Wii Remote object for PC


    Jan 11 2007 | 2:47 pm
    Hi
    I'm trying to compile this object (aka.wiiremote 1.0B4 for Nintendo Wii Remote.) from the sourcecode in this site:
    Many tryes and no object compiled!!!
    I can't compile the object for PC!
    Can some one share the object for PC?
    Thanks for your time!

    • Jan 11 2007 | 2:57 pm
      hello, i think it's not as easy as a quick recompile of the exisiting code to port to external to PC.
      in wiiremote.c the code adresses an OS X specific Framework for Bluetooth Communication. You'd have to rewrite that part at least to use the windows equivalents.
      If you find some sourcecode that implements this on windows you might be able to rewrite that part for your platform.
      Good Luck!
      /*j
      > I'm trying to compile this object (aka.wiiremote 1.0B4 for > Nintendo Wii Remote.) from the sourcecode in this site: > http://www.iamas.ac.jp/~aka/max/#aka_wiiremote > Many tryes and no object compiled!!! > I can't compile the object for PC! > Can some one share the object for PC?
    • Jan 11 2007 | 3:25 pm
      and if you will do this work it sholud be worth do do like this first http://mike.verdone.ca/wiitomidi/ so, your work would be usefull for a lot of people. I mean everyone who uses a MIDI compatible software or hardware in windows. ;)
      cheers j.jR.
      On 1/11/07, jasch wrote: > hello, > i think it's not as easy as a quick recompile of the exisiting code > to port to external to PC. > > in wiiremote.c the code adresses an OS X specific Framework for > Bluetooth Communication. > You'd have to rewrite that part at least to use the windows equivalents. > > If you find some sourcecode that implements this on windows you might > be able to rewrite that part for your platform. > > Good Luck! > > /*j > > > I'm trying to compile this object (aka.wiiremote 1.0B4 for > > Nintendo Wii Remote.) from the sourcecode in this site: > > http://www.iamas.ac.jp/~aka/max/#aka_wiiremote > > Many tryes and no object compiled!!! > > I can't compile the object for PC! > > Can some one share the object for PC? > >
    • Jan 11 2007 | 4:08 pm
      You would probably need to write a bit of code that enumerates all bluetooth devices. You could then query for the Wii remote and then open a connection to it. You could then pass the data back to Max. I am pretty sure Microsoft provides an api that allows you to do that, it should be part of Windows Embedded Source Tools.
      A much easier way to get data from the Wii remote is to use GlovePIE, http://carl.kenner.googlepages.com/glovepie It allows you to map controller data to MIDI messages. You can then route those messages to something like MIDI yoke, and pick it up in Max. Not as convenient as a native max external but it works.
      Anthony
      ----- Original Message ----- From: jasch Date: Thursday, January 11, 2007 8:59 am Subject: Re: [dev] Wii Remote object for PC
      > hello, > i think it's not as easy as a quick recompile of the exisiting > code > to port to external to PC. > > in wiiremote.c the code adresses an OS X specific Framework for > Bluetooth Communication. > You'd have to rewrite that part at least to use the windows > equivalents. > If you find some sourcecode that implements this on windows you > might > be able to rewrite that part for your platform. > > Good Luck! > > /*j > > > I'm trying to compile this object (aka.wiiremote 1.0B4 for > > Nintendo Wii Remote.) from the sourcecode in this site: > > http://www.iamas.ac.jp/~aka/max/#aka_wiiremote > > Many tryes and no object compiled!!! > > I can't compile the object for PC! > > Can some one share the object for PC? > >
    • Jan 12 2007 | 4:49 pm
      By the way, can you send a link to the wiiremote source. It would be nice to look at it as well.
      Anthony
      ----- Original Message ----- From: apalomba@austin.rr.com Date: Thursday, January 11, 2007 10:11 am Subject: Re: [dev] Wii Remote object for PC
      > You would probably need to write a bit of code that > enumerates all bluetooth devices. You could then query > for the Wii remote and then open a connection to it. > You could then pass the data back to Max. I am pretty > sure Microsoft provides an api that allows you to do that, > it should be part of Windows Embedded Source Tools. > > A much easier way to get data from the Wii remote is > to use GlovePIE, http://carl.kenner.googlepages.com/glovepie > It allows you to map controller data to MIDI messages. > You can then route those messages to something like > MIDI yoke, and pick it up in Max. Not as convenient as > a native max external but it works. > > > Anthony > > > > > > > > ----- Original Message ----- > From: jasch > Date: Thursday, January 11, 2007 8:59 am > Subject: Re: [dev] Wii Remote object for PC > > > hello, > > i think it's not as easy as a quick recompile of the exisiting > > code > > to port to external to PC. > > > > in wiiremote.c the code adresses an OS X specific Framework for > > Bluetooth Communication. > > You'd have to rewrite that part at least to use the windows > > equivalents. > > If you find some sourcecode that implements this on windows you > > might > > be able to rewrite that part for your platform. > > > > Good Luck! > > > > /*j > > > > > I'm trying to compile this object (aka.wiiremote 1.0B4 for > > > Nintendo Wii Remote.) from the sourcecode in this site: > > > http://www.iamas.ac.jp/~aka/max/#aka_wiiremote > > > Many tryes and no object compiled!!! > > > I can't compile the object for PC! > > > Can some one share the object for PC? > > > > >
    • Jan 12 2007 | 5:34 pm
      Hi
      The source code is on this site
      this is the irect link... i gess
      thanks for your time!
    • Feb 11 2007 | 5:05 am
      I was trying to figure this out, as well. I think you need some Windows-compatible framework. Note the C/C++ library here: http://www.wiili.org/index.php/CWiimote
      ... in development, but potentially promising. Surely there's a PC-equivalent framework for BT communications? (Okay, maybe not?) All the PC people I've talked to have used Delphi for coding BT connections.
    • Feb 13 2007 | 8:47 pm
      glovepie does a good job of interfacing the wii on pc. other then midi (which i haven't explored) it can also send the wii output as a udp stream. an object would be cool but udp is good enough...
      this pi script sends the raw x-axis data. easy. and you can brodcast it on the network OSC.Port = 4700 OSC.IP = "localhost" OSC.rawX = Wiimote.RelAccX
      from the pieglove help file- ///////////////////////////// OSC Stuff =========
      PIE supports Open Sound Control over UDP. That is kind of like MIDI.
      You can only pass single variables.
      First you need to set the port, the destination IP address, and whether you want the message broadcast to everything connected to the network.
      OSC.Port = 47110 OSC.IP = "192.168.1.2" OSC.Broadcast = false
      Actually if you don't specify the IP address it defaults to "localhost". If you set Broadcast to true then the IP address is ignored, so you don't need to specify it. If you don't specify the port it defaults to 47110. If you don't specify broadcast then it defaults to false.
      Then you can send OSC messages like this:
      OSC.blah.foo.bar = 42.6
      That will set the OSC address /blah/foo/bar to the single precision floating point value 42.6
      You can also use the SendOsc(ip, port, address, param1, param2, param3, ...) and the BroadcastOsc(port, address, param1, param2, param3, ...) messages. ///////////////////////// On 2/11/07, Peter Kirn wrote: > > > I was trying to figure this out, as well. I think you need some > Windows-compatible framework. Note the C/C++ library here: > http://www.wiili.org/index.php/CWiimote > > ... in development, but potentially promising. Surely there's a > PC-equivalent framework for BT communications? (Okay, maybe not?) All the PC > people I've talked to have used Delphi for coding BT connections. >
    • Feb 13 2007 | 8:47 pm
      oops, didn't see i was in dev-list. continue developing and ignore my rambling...
      On 2/13/07, yair reshef wrote: > > glovepie does a good job of interfacing the wii on pc. > other then midi (which i haven't explored) it can also send the wii output > as a udp stream. > an object would be cool but udp is good enough... > > this pi script sends the raw x-axis data. easy. and you can brodcast it on > the network > OSC.Port = 4700 > OSC.IP = "localhost" > OSC.rawX = Wiimote.RelAccX > > from the pieglove help file- > ///////////////////////////// > OSC Stuff > ========= > > PIE supports Open Sound Control over UDP. That is kind of like MIDI. > > You can only pass single variables. > > First you need to set the port, the destination IP address, and whether > you > want the message broadcast to everything connected to the network. > > OSC.Port = 47110 > OSC.IP = "192.168.1.2" > OSC.Broadcast = false > > Actually if you don't specify the IP address it defaults to "localhost". > If you > set Broadcast to true then the IP address is ignored, so you don't need to > specify it. If you don't specify the port it defaults to 47110. If you > don't > specify broadcast then it defaults to false. > > Then you can send OSC messages like this: > > OSC.blah.foo.bar = 42.6 > > That will set the OSC address /blah/foo/bar to the single precision > floating point value 42.6 > > You can also use the SendOsc(ip, port, address, param1, param2, param3, > ...) > and the BroadcastOsc(port, address, param1, param2, param3, ...) > messages. > ///////////////////////// > On 2/11/07, Peter Kirn wrote: > > > > > > I was trying to figure this out, as well. I think you need some > > Windows-compatible framework. Note the C/C++ library here: > > http://www.wiili.org/index.php/CWiimote > > > > ... in development, but potentially promising. Surely there's a > > PC-equivalent framework for BT communications? (Okay, maybe not?) All the PC > > people I've talked to have used Delphi for coding BT connections. > > > >
    • Apr 11 2014 | 9:40 pm
      Thanks for the GlovePie link, I will try it tonight.