Can anyone point me to a good source (preferably online) for formulas/
algorithms for generating the "standard" windowing functions (i.e.
gaussian, hanning, blackman, kaiser, etc.) of 512, 1024, etc. points?
I'd like to create some 'roll-your-own' abstractions for generating
windows and storing them in buffers. I know a few people have already
implemented these kinds of things in MaxMSP; I'd like to go through
the learning curve of making my own. I plan to use them for a variety
of things, starting with granularization of sound files.
Thanks in advance,
Steven M. Miller
Atrium Sound Space