Since Juilliard students are very accomplished instrumentalists and composers, the same immersive creativity comes naturally to them when using Max. I like to facilitate a practical approach to Max, which is useful in performance situations on stage.
Mari KimuraGraduate Faculty at The Juilliard SchoolChair, Future Music Lab at Atlantic Music Festival
This installation invites visitors to play music with their shadows. 47 light sensors are embedded in concrete tiles. 6 Arduinos send the sensor data via OSC to Max, which evaluates the incoming light data and uses the results to generate a 12 channel soundtrack from a bank of pre-processed vocal samples. Max also adjusts sensor parameters based on ambient light values and loads different sample banks based on the position of the sun, creating a soundscape that evolves over the course of a day.
Mesa Musical Shadowsby Daily tous les joursInteraction Design Studio
I sit in the middle, wearing my EEG headset and begin my meditation. The data from the headset is then interpreted through Max to output sound to the individual speakers, which are covered with metal dishes filled with water. The changing modulation of different parameters of the sound waves presents itself as varying patterns of vibration onto the water.
Eunoia IIby Lisa ParkMedia Artist
The piece gives a history lesson of the United States through the rhetoric of its leaders. I used Max to generate the initial data for the work and to create a dynamic layout of the eyecharts. I ran statistics on the text directly as well as generated SVG files using the js object based on pre-visualizations of the work using the Jitter OpenGL objects.
Hindsight is Always 20/20by R Luke DuboisArtist and ComposerPhoto by Carol Feeley
Five computers are connected with each other and are controlled through OSC. All the elements of the systems are divided in five different patches like the database of more than one hundred items, the projection mapping on the model, three touchscreens and the synchronization of the videos.
A display for Rotterdam.infoby RNUL InteractiveInteraction Design Studio
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