Open GL 2.0 Specification Released

    The OpenGL Architecture Review Board has released the official OpenGL 2.0 specification. The new version includes:
    • High level shading language support
    • Multiple render targets
    • Non Power of two textures
    • Two Sided stencil
    • Point sprites
    Many of these features are already available on certain graphics cards on certain platforms, but it is nice to see these things having made it into the specification.