In a world of "big-data," our community is often faced with having to create custom programs to handle an unpredictable number of controller data, processing, and routing to musical parameters.
Everyone is always busy.
K/Sól is a short audiovisual and cinema show, build as a digital nightmare by the collective iduun.
I/O is an interactive experience that moves between the digital and the physical worlds. A Wooden marble run becomes an interactive journey.
The Body Sound Suit is a bio-gesture capture and trigger system; it is inspired by the arduino drum project.
Constant Crisis is a collaboration between video artist/ programmer Alex Nathanson and violinist/ composer Dylan Neely. The project explores the idea of constantly reoccurring crises.
ICARE IN SITU is an adaptation of the myth of Icarus from Ovid's Metamorphoses. It's a multimedia sculptural transcription of this myth, by Thomas Sillard. The Icarus story as an allegory of the various struggles that we must take to survive.
All Is Domain was a final undergraduate work I produced at COFA (UNSW) in 2010.
I made this simple little thing for a Halloween party at my daughter's kindergarten and it proved to be a great success with the kids.
Feld by Greg Surges Feld is a generative, real-time composition which combines computer-controlled homebrew synthesis hardware with custom software signal processing.
Filika (Istanbul) designed and produced an Interactive Percussion Playing Car for Volkswagen's breathtaking pickup Amarok.
This installation attempted to synthesize the experience of blinding insight.
Rethinking home audio and understanding how and where people share music was the jumping point for creating Skube.
Super Angry Birds is a force feedback USB controller for Angry Birds that simulates the feeling of a slingshot.
Within the art world, the psyche of the artist has long been a recurring subject of contemplation, and with the recent widespread availability of advanced scientific instruments, what audiences once speculated upon can now become a visual reality.
Projection mapping on Moving objects and music composition inspired by John Cage Variations II of Variations II is a kinetic sculpture inspired by John Cage's Variations series.
ORQUESTRA ELECTRÒNICA DEL VALLÉS Software for perfect Sync via Wi-fi.
"What is the magic that is in the eyes of a child when watching for the first time a giant? They believe that they are certain and life ...
Audium Visium is an audiovisual, sample-based instrument created within a two week time span.
Nimmersatt – das Spiel mit den Hungrigen! (interactive operation) (Insatiable – The Game With The Hungry Ones) by Michel Winterberg An interactive mechanical sound installation with 25 pots and lids, 25 servo-motors, two speakers, a Mac mini, Kinect and Arduino Mega. "Nimmersatt" was exhibited in the store window of the second-hand store Glubos, Rappoldshof 12 in Basel, Switzerland, from January 10 to February 29, 2012.
Control the custom modulation curves of an analog modular synthesizer using Evolvor, Arduino and Max/Msp.
Here is a run through of the setup for the laser controlled music thingy! This is not how it sounds as it is just ticking over whilst I am filming and when I do play it I only have one hand free! The basic premise is this; Light dependent resistors (up to 16 of them) are stimulated by lights and lasers passing over them and the change in resistance is measured by an Arduino Mega and sent over USB to a laptop running Window 7. The data streams are processed by OSC and Max/MSP, converted and sent to a variety of sound sources.