A club placed there, in the middle of nowhere.
K/Sól is a short audiovisual and cinema show, build as a digital nightmare by the collective iduun.
MIRAnome64 is the basic monome64 for MIRA iPad application. Basically, it is a proof of concept but a fully fonctional monome64 protocol implementation in Max6 / MIRA for your iPad. Small story MIRA is a very interesting and new Max6 integration of a framework providing ability to instantly with zero configuration mirroring your patch into iPAD. A lot of systems already exist for controlling Max6, and other softwares using iPad but each one requires even a bit of configuration or even hardcore one and this particular point can be frightening for non-programmer users. MIRA's zero configuration provides a way in which the whole configuration is stored on the computer side and those who read my interview and this ebook knows I totally agree with this way as the modern and futuristic one. You can find some very early Max for Live implementation of MIRA here monome is one of the most minimalistic, beautiful & smart way of interface I really like. Brian Crabtree + Kelli Cain designed very minimal hardware with a button matrix + a led matrix. No coupling between button & led is made inside the box, you can couple this on the computer side.
osynth is a free microtonal polyphonic synthesizer with various oscillator types and random-modulation sources.
All in one, is a project for investigating how powerfully can be M4L with implementation of all multiple possibilities.
Vavdo S is a free software "modular" synthesizer .
An ambient synth with 8 pad tones plus Reverb, Attack, Release, Cutoff and Spectral Delay. A surprisingly deep variation of sounds available with a few controls. Now part of $4 Max Pack.
spatium, a set of modular software tools for sound spatialization.
Filika (Istanbul) designed and produced an Interactive Percussion Playing Car for Volkswagen's breathtaking pickup Amarok.
Our brief was to simulate the feeling a rugby player would experience as they walk onto a packed stadium. Participants enter the event through a dark 30m long tunnel.
Here is a run through of the setup for the laser controlled music thingy! This is not how it sounds as it is just ticking over whilst I am filming and when I do play it I only have one hand free! The basic premise is this; Light dependent resistors (up to 16 of them) are stimulated by lights and lasers passing over them and the change in resistance is measured by an Arduino Mega and sent over USB to a laptop running Window 7. The data streams are processed by OSC and Max/MSP, converted and sent to a variety of sound sources.
pucktronix.golgi.apparatus is a cellular automata-based music sequencer application, with OSC output. The interface is divided into two parts - the “world” on the left, and the control panel on the right. You can interact with the “world” in two ways, toggled by the checkbox on the bottom of the control panel - labeled “Toggle Block / Cell Draw Mode” While the box is unchecked, clicking in the “world” will toggle grid cells - a cell can be either “active” or “dead”. If the box is checked, clicking and dragging the mouse will draw a colored block over the “world” - up to 8 blocks can be added / edited with the “Block Number” buttons below the checkbox.
Crossole is a meta-instrument that allows you to control music in high level.
IanniX is a graphical open-source sequencer, based on Iannis Xenakis works, for digital art.
Phases is an Interactive multiuser audiovisual installation. Project by Danio Catanuto and Stefano Scarani with the collaboration of Daniele Suffritti Choreography: Cristina Bartolomé Product manager: Dalila Sena Production: AGON acustica informatica musica Premiere: Technè05 exposition, Milano 2005 Phases shifts between isorhythm and interference.
These Max For Live devices communicate with Livid CellDNA using udp (OSC) network message to provide live video controls directly from an Ableton Live set.
Since February 2010 I've worked on a series of applications which allow motion capture for performance as part of the Visuosonics research project at Southampton Solent University.