A set of useful and simple objects for working with signal-rate timing.
Standalone application, a funky granular sample player.
A humble start on a package of abstractions to make porting SuperCollider patches to Max/MSP easier...
a Java/mxj~ implementation of curve~ which is more linear when the curve value is 0.
8 In/8 Out Audio Spatialization Matrix with graphical location controls and real-time gesture recording/playback and manipulation.
This is a wave editor that I started building in Max/MSP.
granulator is a bang-based Max/MSP patch for real-time granulation of audio files.
This is an alternative port of Miller Puckett's bonk~ object.
High-resolution audio processing objects.