Bow_o_Rama born from the desire to create a simple application of intuitive music, a small sound object that can stimulate the desire of the listener to discover acoustic particles; the audience is not a mere spectator, but an active part of the creative process. The choice of my instrument, the viola da gamba, an emblem of the Baroque period and the instrument on which I decided to start a journey in searching new sounds and languages, is also related to the specific desire to give an acoustic sound texture to the audio. Each sample presented in Bow_o_Rama is uncompressed, aiff to 44.100/24 bit, in order to ensure to the listener an audio CD quality, in contrast to the compression of common downloadable digital formats. The application certainly is not perfect, I’m not a programmer but a musician, it's the first app that I did using MAX 6 and is a first step towards the desire to offer a new way to enjoy music and contemporary art.
My personal emulation of the famous Roland tb 303 totally built using MAX. I added some simple effects like reverb (using the tool nw.gverb~), tape delay and a bit crusher for a chance to work more on the waveforms and to make the best performance.
This project provides an abstraction for the Launchpad for use inside M4L or Max.
M4L Tide is a 8 voice synthesizer with some special features.
Commissioned by Jeffrey Edelstein in honor of the 88th birthday of Princeton professor emeritus of philosophy George Pitcher, A Free Invention for George Pitcher is a piece of generative software created in Max/MSP that interweaves recordings of composer & musicologist Edward T.
Renew "nagi project" Released in Mac Appstore “Nagi – a peaceful calm” is a sound game software created by the game music composer Takayuki Nakamura in the hope of helping as many people of feeling the fear and anxiety as possible to recover some tranquility. There are sweet, noisy, likable or annoying enviromental sounds surrounding us.
Leave A Message is an interactive sonic art installation by Conor Barry that encourages people to leave messages in 6 phones hanging from the ceiling.
What is it? Spectrum Sampler is a Max for Live device which samples and holds spectral components of the incoming signal.
Trinity is an audiovisual interactive dance piece which tells the journey of a body going through different states of perception of the space.
Sine Waves Orchestra is a generative software made entirely with Max/MSP 6 that creates ambient and relax music only with sinusoids.
A fundamental musical aim of this project is to create an electronic mirror of the instrument. Every programming decision has been guided by the aim to play with or complement, the conception of the woodwind sound.
Ninja Jamm is a remixing and jamming app that lets anyone instantly interact with music from the Ninja Tune label using their iOS device.
Granular Mirror Maze is a Max4Live Audio Effect device, it falls in the FSU category: extreme sound manipulation, with chaotic feedback. It is available at my site/blog amazingnoises.com.
Between the 1950s and the mid 1960s, long before Robert Moog and Wendy Carlos pushed electronics into pop-music (with a few exceptions like the Barrons and Raymond Scott), electro-acoustic music was pioneered by European radio laboratories and US universities.
Mine of Minus is a polyphonic subtractive synth Max for Live device with lots of modulation options.
MIND MUSIC is a performance, where an artist play through an EEG-headset (Emotiv-EPOC), software-instruments.
or: love is not a photograph / or: take me like a photograph is a collaborative project which was realised in three installments over the course of three months in 2011 in London.
This is an ongoing project in exploring possibilities in using the magic trackpad in live performance environments. The trackpad is a wondrous device, which can simultaneously track up to 11 (!) fingers and gives detailed data for each one, such as position, velocity, finger elliptoid axes, angle etc.
WHITEBOX Pixiphone, an ambient instrument that models a child's toy then enlarges it with spectral delay, reverb, brightness, hit strength, attack and decay.