Metal Mirror is a meditative musical instrument that exploits the resonant properties of a large sheet of steel. The performer has precise control of amplitude and subtle tuning adjustments over a set of pitches chosen in advance.
Electric-Guitarists on stage, typically use very strong gestures and expressions, "heavy" sounds, and an ability to hold a long last solo.
Inspired by the possibilities of new technologies , audioartist Andrew Svibovich and writer Nikita Begoon created magical performance combined on genres such as: audio, video and prose. attractor_etc speaks to the viewer on language of new media. Text several times translated from one language to another using a simple electronic translator acquires new meanings and forms , and at the same time becomes illogical to some extent , making a deliberate error in the digital artifact.
Abstract ALPHA is the codename of a series of audio-visual live performances planned for 2014. It involves sounds, visuals and algorithmic sequencing providing a unique experience for the audience in which sounds and visuals are melting into a dense, coherent and minimal artwork matter. From physical approach of the sound itself to the customized algorithmic sequencers controlled in real-time on stage, ALPHA a/v live performance explores sounds and visuals fields and how one is related to the other. ALPHA is designed to be experienced in electronic music and digital arts festival. Duration 1 hour Requirements - 1 HD video projector + 1 screen (minimum 4 meters base) - 1 stereo sound-system Artistic Research Bored by rigid sequencers and already-made sequences, Julien Bayle pushes the limit of electronic music live performance a step further by using his own software-sequencers on stage.
We are MARCO DOMENICHETTI (it) and JOAN LAPORTA (ca), from Barcelona.
TEKTONE ======= Interactive Audio-Visual instalation. 20sq.m of LED panels.
Kinect sensor running through Max/MSP/Jitter.
A club placed there, in the middle of nowhere.
K/Sól is a short audiovisual and cinema show, build as a digital nightmare by the collective iduun.
The perfomance investigate how the dancer and the machine interact sharing the same space.
MIRAnome64 is the basic monome64 for MIRA iPad application. Basically, it is a proof of concept but a fully fonctional monome64 protocol implementation in Max6 / MIRA for your iPad. Small story MIRA is a very interesting and new Max6 integration of a framework providing ability to instantly with zero configuration mirroring your patch into iPAD. A lot of systems already exist for controlling Max6, and other softwares using iPad but each one requires even a bit of configuration or even hardcore one and this particular point can be frightening for non-programmer users. MIRA's zero configuration provides a way in which the whole configuration is stored on the computer side and those who read my interview and this ebook knows I totally agree with this way as the modern and futuristic one. You can find some very early Max for Live implementation of MIRA here monome is one of the most minimalistic, beautiful & smart way of interface I really like. Brian Crabtree + Kelli Cain designed very minimal hardware with a button matrix + a led matrix. No coupling between button & led is made inside the box, you can couple this on the computer side.
ICARE IN SITU is an adaptation of the myth of Icarus from Ovid's Metamorphoses. It's a multimedia sculptural transcription of this myth, by Thomas Sillard. The Icarus story as an allegory of the various struggles that we must take to survive.
"The model kit" is an interactive spatial audio performance. The performers with musical instruments are placed in different places of the big space.
A realtime sculpture in spatial light and sound. Integration.04 is a live performance by Dieter Vandoren.
My personal additive synth totally built using max.
or: love is not a photograph / or: take me like a photograph is a collaborative project which was realised in three installments over the course of three months in 2011 in London.
sjseq creates algorithmic variations on basic drum patterns.
PROJECT 1111 is both an audio/visual piece and a live performance containing 4 sub-pieces (0001, 0010, 0100 and 1000) Project 1111 is an exploration of randomness through sounds & visuals. Each source of sounds and visuals generated is based on chance.