Kinect sensor running through Max/MSP/Jitter.
A club placed there, in the middle of nowhere.
K/Sól is a short audiovisual and cinema show, build as a digital nightmare by the collective iduun.
The perfomance investigate how the dancer and the machine interact sharing the same space.
MIRAnome64 is the basic monome64 for MIRA iPad application. Basically, it is a proof of concept but a fully fonctional monome64 protocol implementation in Max6 / MIRA for your iPad. Small story MIRA is a very interesting and new Max6 integration of a framework providing ability to instantly with zero configuration mirroring your patch into iPAD. A lot of systems already exist for controlling Max6, and other softwares using iPad but each one requires even a bit of configuration or even hardcore one and this particular point can be frightening for non-programmer users. MIRA's zero configuration provides a way in which the whole configuration is stored on the computer side and those who read my interview and this ebook knows I totally agree with this way as the modern and futuristic one. You can find some very early Max for Live implementation of MIRA here monome is one of the most minimalistic, beautiful & smart way of interface I really like. Brian Crabtree + Kelli Cain designed very minimal hardware with a button matrix + a led matrix. No coupling between button & led is made inside the box, you can couple this on the computer side.
ICARE IN SITU is an adaptation of the myth of Icarus from Ovid's Metamorphoses. It's a multimedia sculptural transcription of this myth, by Thomas Sillard. The Icarus story as an allegory of the various struggles that we must take to survive.
"The model kit" is an interactive spatial audio performance. The performers with musical instruments are placed in different places of the big space.
A realtime sculpture in spatial light and sound. Integration.04 is a live performance by Dieter Vandoren.
My personal additive synth totally built using max.
or: love is not a photograph / or: take me like a photograph is a collaborative project which was realised in three installments over the course of three months in 2011 in London.
sjseq creates algorithmic variations on basic drum patterns.
PROJECT 1111 is both an audio/visual piece and a live performance containing 4 sub-pieces (0001, 0010, 0100 and 1000) Project 1111 is an exploration of randomness through sounds & visuals. Each source of sounds and visuals generated is based on chance.
Story of a shaped sound explores the ideas of Pierre Schaeffer to “shape” a recorded sound.
0xf8 (zero-ex-ef-eight) is the creative collaboration of Jennifer McClain and Clint M.
Operations is a computer generated audiovisual solo performance piece. The starting point for this piece is the programming of traditional drum machine grid patterns, a type of musical score.
For augmented conductor small ensemble (violin, cello, saxophone/clarinet, e-guitar, drum kit, piano and conductor) In Point Ones the conductor is equipped with sensors, attached to wrist bands.
Rat King is a 3 part project, by Alex Nathanson, which includes a performance, video and sound installation, and single channel video. The performance component is a collaboration with composer and violinist Dylan Neely. The project explores the paranoia that comes with sharing your living space with mice or rats. Even the smallest rustle causes your mind to jump to the conclusion that some creature is behind the cabinet or under the bed, regardless of whether or not it may actually be present.