Note Displacer is a Max for Live MIDI device that randomly displaces incoming MIDI notes by a predetermined interval, potentially making boring melodies and chords sound much more sophisticated than they really are.
TEKTONE ======= Interactive Audio-Visual instalation. 20sq.m of LED panels.
Kinect sensor running through Max/MSP/Jitter.
A sphere fountain filled with UV reactive liquid is placed in the middle of a darkened room.
MIRAnome64 is the basic monome64 for MIRA iPad application. Basically, it is a proof of concept but a fully fonctional monome64 protocol implementation in Max6 / MIRA for your iPad. Small story MIRA is a very interesting and new Max6 integration of a framework providing ability to instantly with zero configuration mirroring your patch into iPAD. A lot of systems already exist for controlling Max6, and other softwares using iPad but each one requires even a bit of configuration or even hardcore one and this particular point can be frightening for non-programmer users. MIRA's zero configuration provides a way in which the whole configuration is stored on the computer side and those who read my interview and this ebook knows I totally agree with this way as the modern and futuristic one. You can find some very early Max for Live implementation of MIRA here monome is one of the most minimalistic, beautiful & smart way of interface I really like. Brian Crabtree + Kelli Cain designed very minimal hardware with a button matrix + a led matrix. No coupling between button & led is made inside the box, you can couple this on the computer side.
ICARE IN SITU is an adaptation of the myth of Icarus from Ovid's Metamorphoses. It's a multimedia sculptural transcription of this myth, by Thomas Sillard. The Icarus story as an allegory of the various struggles that we must take to survive.
Dehumaniser is a prototype application that transforms voice into monster sounds in real time.
A realtime sculpture in spatial light and sound. Integration.04 is a live performance by Dieter Vandoren.
PROJECT 1111 is both an audio/visual piece and a live performance containing 4 sub-pieces (0001, 0010, 0100 and 1000) Project 1111 is an exploration of randomness through sounds & visuals. Each source of sounds and visuals generated is based on chance.
All in one, is a project for investigating how powerfully can be M4L with implementation of all multiple possibilities.
Designed for the musician who is either in a hurry, bored with tweaking parameters and/or extremely lazy. It takes the decision-making out of sound selection.
Installation for four white lasers and sound Powerful laser beams draw a floating white object on a thirty meter wide and six meter high wall in a completely dark space, slowly evolving shapes, edges and curves of shimmering, pulsating light. Sometimes the shapes are barely visible, sometimes they explode into extreme brightness.
Multimediale installation Pavel Gudimov Art Center Ya Gallery Kiev Organized on the initiative and in partnership with Goethe-Institut in Ukraine Curated by Alevtina KakhidzeAfter forty two days of house arrest Xavier de Maistre wrote, "They have prevented me from going out into a town, a country - but they have left to me the entire universe".
Filika (Istanbul) designed and produced an Interactive Percussion Playing Car for Volkswagen's breathtaking pickup Amarok.
Presented at the Ontario College of Art and Design 2011 Thesis Show.
Operations is a computer generated audiovisual solo performance piece. The starting point for this piece is the programming of traditional drum machine grid patterns, a type of musical score.