Rat King is a 3 part project, by Alex Nathanson, which includes a performance, video and sound installation, and single channel video. The performance component is a collaboration with composer and violinist Dylan Neely. The project explores the paranoia that comes with sharing your living space with mice or rats. Even the smallest rustle causes your mind to jump to the conclusion that some creature is behind the cabinet or under the bed, regardless of whether or not it may actually be present.
An installation for a 4 channel system of loudspeakers and papers.
« … the basis of existence comprises three elements: this, the impediment and that.
Nimmersatt – das Spiel mit den Hungrigen! (interactive operation) (Insatiable – The Game With The Hungry Ones) by Michel Winterberg An interactive mechanical sound installation with 25 pots and lids, 25 servo-motors, two speakers, a Mac mini, Kinect and Arduino Mega. "Nimmersatt" was exhibited in the store window of the second-hand store Glubos, Rappoldshof 12 in Basel, Switzerland, from January 10 to February 29, 2012.
«Körperfelder» (Body Fields) by Michel Winterberg invites the viewer into a playful interaction: The exploratory movements of his hands and arms causes a visual communication with its representation.
An installation commissioned by the Dutch AV company Tree-On for the launch of a new Peugeot car in The Netherlands. The installation uses Kinect depth data to reveal parts of the dashboard of the Peugeot 208 in stereoscopic 3D.
This public art installation transforms the parking garage of the new Kauffman Center for the Performing Arts (Kansas City, MO) into an instrument of light and sound, a complementary venue to the performances at the Center.
Trombinotron is an interactive installation made by Nicolas Roos and Guillaume Evrard.
For the Rotterdam Museumnight Rnul made this interactive sound and light installation where people could participate in.
Here is a run through of the setup for the laser controlled music thingy! This is not how it sounds as it is just ticking over whilst I am filming and when I do play it I only have one hand free! The basic premise is this; Light dependent resistors (up to 16 of them) are stimulated by lights and lasers passing over them and the change in resistance is measured by an Arduino Mega and sent over USB to a laptop running Window 7. The data streams are processed by OSC and Max/MSP, converted and sent to a variety of sound sources.
The CTM4 (Colour Tracking Music for Four Colours) was created as my final major project for a BSc Music Technology degree, completed in May 2011.
The "Fraktal Glass Bead Game" installation is inspired on Hermann Hesse's famous book "The Glass Bead Game", where an advanced civilization had a group of gifted men dedicated to a spiritual, refined and sophisticated game, mixing music, culture and philosophy.
Kaleidoscope Music is a six channel, real-time, algorithmic sound installation.
Umidade is a live interactive installation based on the Hades condemning of the Danaids (a Greek myth), where three performers (Ludmila Machado, Samir Andreoli and Stephane Paula) take a bath in front of four cameras, connected to two macbooks.
This is part three of a three part project produced by Nathan Harmer (sound artist, musician, programmer, producer, performance artist and composer), the previous two parts were static compositions one stereo and one 5.1 surround. This part is a live performance collaboration with Fae Harmer (mixed media artist, currently working with the medium of live visual editing) using live source material manipulated with various Max/MSP modules.
Phases is an Interactive multiuser audiovisual installation. Project by Danio Catanuto and Stefano Scarani with the collaboration of Daniele Suffritti Choreography: Cristina Bartolomé Product manager: Dalila Sena Production: AGON acustica informatica musica Premiere: Technè05 exposition, Milano 2005 Phases shifts between isorhythm and interference.
'Ad Sensorem' is my first, simple installation.
Here's the second version of this audiovisual installation. The device has been reviewed for a kinect integration, thanks to [jit.freenect.grab] and to all the community. Now you can interact with your avatar through the depth of the field which faces the screen and moreover, the behaviour of all the system has been complexified to allow an amazing interactive relation with the program. Through your gestures in all direction of the space, you modify the sound synthesis and computer graphics. You can act on wind frequency, intensity and tone, on the rate of generative melodies, and on the vectors orientation and blur effects in a complex relation.
Version:1.0 “PORTRAIT I” is a generative installation conceived as an audio-video digital portrait.
NEW 3KTA CONCEPT MERGING AESTHETICS, PHYSICAL ACTIVITY AND ENTERTAINMENT.