Get Unity Delay Here
Unity Delay is a desktop sound instrument and UI/UX experiment made possible through an extensive collaboration between New York based artist/composer/programmer Thomas Martinez, of Custom Art Tools, and New York based interdisciplinary artist Jerstin Crosby, of Acid Rain.
The applications controls are cryptically labeled allowing the user to disconnect with any familiar understanding of the technical relationship between electronic composer and tool.
Six-metre tall sound sculpture crafted in Kampintori, Helsinki Artist Ariel Bustamante and his working group bring their piece, Why Do We Do the Things We Do?, to Kampintori for over a month, beginning 25.9.2015.
NIP, which is a curated platform supporting new media artist, published the first platform for sound artist GRAYCODE. In this piece, dot.
Skype Heartbreak Show is an interactive installation exploring the decay of digital long-distance relationships.
Max is used for controlling everything.
This project is a realisation of an idea I had in my head for a while.
All video portions of the project were done in Max/Jitter.
The music of "Daphne" is powered by a patch built in Max 6.
The vocalist, which is the only sound source in Missa, is sampled and processed in real-time by Max/MSP patches designed to turn one voice into a diverse assemblage of sonorities.
Max Msp and Jitter were on 6 individual Mac Minis networked to a Macintosh tower.
A network of IR sensors driving input and servo motors driving output are connected to a laptop running Max/MSP.
This project uses Camera Vision and frame differencing in Max.
6 years ago, we asked Max users to submit information about their projects online.
This Max for Live pack features a custom made amplitude-threshold driven sampler and an expansion of the Max4Live legacy step sequencer.
Pixel Bleed is an exploration of decay and repetition all done live via Max/Msp with absolutely no overdubs nor sequencers.