• So here is another of my old patches from back in 2010 (I didn't blog it until the following January however as it was a Uni project and I thought I needed a couple of months time off).

  • Always There

    Always There Movement & Media Development by Megan Pitcher Performance by Allison Anich, Angela Luem, Caitlin Rafferty, Megan Pitcher, Kelly Skala And Participating Viewers Temporal Landscape, Site Specific Performance & Audience Activated Installation (2012) There is an invisible boundary of social decorum that keeps us from crawling around the workplace or doing jumping jacks in a hotel lobby.

  • Synergy

    Interactive installation based on neuro-bio feedback loop using EPOC Emotiv Headsets. Concept, research, graphic design, interface design, installation and web design >> Saša Spačal Concept, programming, visualisation and sound design >> Tadej Droljc Concept, neuroscience coordinator, EEG analysis, project member >> Simon Brežan, dr.

  • I/O – Interactive Marble Run

    I/O is an interactive experience that moves between the digital and the physical worlds. A Wooden marble run becomes an interactive journey.

  • Graph Arpeggiator 3 Synth

    Even if you do not possess the knowledge of music, if you can make draw the graph, you can make musical phrase.

  • A-Faust

    A-Faust is a transmedia theatre project.

  • M4cchina ensemble – Local Landscapes

    Never mind the labels or categories.


    Panoptics is a immersive realtime interactive environment exploring the cross sections of realtime data visualization, our connection to the data being continually collected in contemporary society, and surveillance. Panoptics is part realtime animation, part data visualization/data audification, and part philosophical question into the value and pitfalls of societal networked culture.

  • Generative Animation: 2nd July

  • Muta performance

    The perfomance investigate how the dancer and the machine interact sharing the same space.

  • Gen_Arp

    An real-time interactive-generative arpeggiator for happy accidents in composition and performance. The user inputs two notes from a keyboard.

  • Cartography – Interactive Map

    Cartography is an interactive sound and visual composition based on the map of a former mining village in the South Wales Valleys, Treherbert. Inspired by its cultural heritage and the effects of industry on its natural landscapes; Cartography invites an audience to explore Treherbert on an interactive map surface. By placing a tracking object on parts of the map, the table responds with music and visuals relating to that specific location.

  • Body Sound Suit

    The Body Sound Suit is a bio-gesture capture and trigger system; it is inspired by the arduino drum project.

  • Adaptive, programmable metronome for training speed and precision. Struggling to play along your favorite licks and solos? Speed Upp will guide you during scale exercises and chromatic drills by listening and adapting to your skills or by following tempo according to on-screen graph.

  • Anklepants aka Reecard Farché

  • Wikipedia defines a sequencer as device or application software that can record, edit, or play back music, by handling note and performance information in several forms, typically MIDI or CV/Gate, and possibly audio and automation data for DAWs and plug-ins. UZZ is a Max For Live device inspired in the step sequencer created by Len Sasso for Logic Audio environment. Uss has always been a base for my creations.

  • Beyond The Zero Point

    A sphere fountain filled with UV reactive liquid is placed in the middle of a darkened room.

  • BeatLines – step sequencer

    BeatLines is a sample based step sequencer with a nice and easy interface which constists of eight independent beat lines.

  • Mozart’s Dice Game

    This standalone is the first big Max patch I wrote to investigate all sorts of things.

  • _derivations

    _derivations is an interactive performance system designed for use in improvisatory musical performance.

  • What? Zeph.yr is an interactive dance performance which gives the audience an immersive all encompassing, transportive sensory experience. Why? To create something that hasn’t existed or been experienced before, to instil in the audience a sense of wonder. Tree Rebecca’s singing is reflected in the growth or bloom of the branches and leafs.

  • Constant Crisis

    Constant Crisis is a collaboration between video artist/ programmer Alex Nathanson and violinist/ composer Dylan Neely. The project explores the idea of constantly reoccurring crises.

  • MIRAnome64 is the basic monome64 for MIRA iPad application. Basically, it is a proof of concept but a fully fonctional monome64 protocol implementation in Max6 / MIRA for your iPad. Small story MIRA is a very interesting and new Max6 integration of a framework providing ability to instantly with zero configuration mirroring your patch into iPAD. A lot of systems already exist for controlling Max6, and other softwares using iPad but each one requires even a bit of configuration or even hardcore one and this particular point can be frightening for non-programmer users. MIRA's zero configuration provides a way in which the whole configuration is stored on the computer side and those who read my interview and this ebook knows I totally agree with this way as the modern and futuristic one. You can find some very early Max for Live implementation of MIRA here monome is one of the most minimalistic, beautiful & smart way of interface I really like. Brian Crabtree + Kelli Cain designed very minimal hardware with a button matrix + a led matrix. No coupling between button & led is made inside the box, you can couple this on the computer side.

  • Fuck Interpolation

    Computer generated and ink printed pictures are based on simple maxmsp jit.wake object error.

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