Digital Spaces (working title) is a practice-as-research, work in progress installation, shown in December 2012, exploring the relationships between audience, protagonist and technology In amongst this mix of digital content are the real life encounters/memories of 'the User' - the fictional character whose digital and actual past experiences you are exploring.
osynth is a free microtonal polyphonic synthesizer with various oscillator types and random-modulation sources.
All Is Domain was a final undergraduate work I produced at COFA (UNSW) in 2010.
I recently started an algorithmic music project using Max for Live when I got the thought that it would be great to have a way to use session view and arrangement view in Live simultaneously.
All in one, is a project for investigating how powerfully can be M4L with implementation of all multiple possibilities.
Vavdo S is a free software "modular" synthesizer .
This semester I'm totally absorbed in this software, Max, after the recommendation of my teacher on the Multimedia Technology class.
Vimi2 is a video player for stage performances.
Flower´s silence in empty guns (2012) for piano, live electronics and Wii sensors.
UZZ inspired on Ultimate Step Sequencer (USS) Created by Len Sasso. Features: Position, flash the number of step. Mode, Play or Stop position for each step- Pitch, pitch for each step 12.
FEATURES - 3 fx stages based on step sequencing * frequency modulator modulating the input with a raw and gloomy carrier * crusher crushing bit depth resolution + sample rate of the input * dirty delay delaying and modulating the feedback on very uncanny manners - independant step sequencers for audio-channels L/R - global bypass switch - global dry/wet - master shaper envelope based with retriggering rate The signal pass thru several internal modules, successively: - frequency modulator - crusher - dirty delay Each module are based on a step sequencer, except the step shaper. Each module can have its own step number.
'the freQ' is an Audio Game made entirely on Max/Msp. It exercises pitch perception, memory and reflexes in a musical way. Concept: Player first chooses a frequency and then tries to identify his chosen frequency among others in incoming streams that become more and more complex. The game makes no use of graphics - player responds to sonic instructions, thus making it fully accessible for blind and visually impaired players.
MUSICA ELETTRONICA E SOUND DESIGN Teoria e Pratica con Max MSP, Volume 2 di Alessandro CIpriani e Maurizio Giri Prefazione di David Zicarelli 680 pages This is the second volume of our Max MSP book.
An ambient synth with 8 pad tones plus Reverb, Attack, Release, Cutoff and Spectral Delay. A surprisingly deep variation of sounds available with a few controls. Now part of $4 Max Pack.
The idea behind this project was to offer a video game to a wider public.
WHITEBOX DIALSYNTH is a superfast one-dial call-up of 24 presets ranging from rich pads to quirky leads. No dials to tweak.
This is a little doodle inspired by Jitter Tutorial 25: Tracking the Position of a Color in a Movie.