'the freQ' is an Audio Game made entirely on Max/Msp. It exercises pitch perception, memory and reflexes in a musical way. Concept: Player first chooses a frequency and then tries to identify his chosen frequency among others in incoming streams that become more and more complex. The game makes no use of graphics - player responds to sonic instructions, thus making it fully accessible for blind and visually impaired players.
MUSICA ELETTRONICA E SOUND DESIGN Teoria e Pratica con Max MSP, Volume 2 di Alessandro CIpriani e Maurizio Giri Prefazione di David Zicarelli 680 pages This is the second volume of our Max MSP book.
An ambient synth with 8 pad tones plus Reverb, Attack, Release, Cutoff and Spectral Delay. A surprisingly deep variation of sounds available with a few controls. Now part of $4 Max Pack.
The idea behind this project was to offer a video game to a wider public.
WHITEBOX DIALSYNTH is a superfast one-dial call-up of 24 presets ranging from rich pads to quirky leads. No dials to tweak.
This is a little doodle inspired by Jitter Tutorial 25: Tracking the Position of a Color in a Movie.
Órgano is a talking machine featuring two different voice synthesizers.
Designed for the musician who is either in a hurry, bored with tweaking parameters and/or extremely lazy. It takes the decision-making out of sound selection.
Exp.Ins.X " Exp.Ins.X" is an interactive installation and experimental instrument that incorporates projection and sound generated by a wireless box made of wood, plexiglas, electronic components and custom touch sensors.
Story of a shaped sound explores the ideas of Pierre Schaeffer to “shape” a recorded sound.
'Symphony in D Minor' is the result of an intensive 1 1/2 year collaboration between artists Patrick Gallagher and Chris Klapper.
100,000 Lux is a fusion of science, visual art and sound design that transformed the exterior of the University of Abertay’s Centre for Excellence building into a mesmerising display of LED lights and generative audio.
Installation for four white lasers and sound Powerful laser beams draw a floating white object on a thirty meter wide and six meter high wall in a completely dark space, slowly evolving shapes, edges and curves of shimmering, pulsating light. Sometimes the shapes are barely visible, sometimes they explode into extreme brightness.
This project originated as part of a Music Therapy Development Group at Berklee College of Music during the 2012 Spring Semester, led by Dr.
This is a light saber simulator that I made for a music tech class at my school.