An intermedial artwork inspired by Brian Eno's ambient work 'Music For Airports (1978) and Marc Auge's 'Non-Places' (1995).
MATRIK Digital Audio Patch-Bay for Mac OS X Simple and powerful control of your audio workflow MATRIK features a powerful matrix interface that allows you to internally route all audio inputs and outputs in your system (*).
«ElectroNight» ("Nuit Electronique" in french) is an immersive setup : public will evolve into a fantastic sound and visual space, in 3 dimensions of listening and perception.
Audium Visium is an audiovisual, sample-based instrument created within a two week time span.
Nimmersatt – das Spiel mit den Hungrigen! (interactive operation) (Insatiable – The Game With The Hungry Ones) by Michel Winterberg An interactive mechanical sound installation with 25 pots and lids, 25 servo-motors, two speakers, a Mac mini, Kinect and Arduino Mega. "Nimmersatt" was exhibited in the store window of the second-hand store Glubos, Rappoldshof 12 in Basel, Switzerland, from January 10 to February 29, 2012.
The SubtleSonic EnvelopeShaper processes the sounds by boosting or cutting the attack or decay.
Improvisor is a music composition application created for the AudioCubes by Percussa.
AntiLoop M is a new application for the creation and use of markov chains to make music.
The flext external allows max/msp developers to easily create applications for the AudioCubes, because it is an add on object for Max/Msp.
Control the custom modulation curves of an analog modular synthesizer using Evolvor, Arduino and Max/Msp.
Evolvor is a sound design software created in Max/Msp by Percussa.
MeshWarpServer is a versatile Mapping Tool to create complex Video Projection Installations.
This is a loop player I made using Max/MSP and Reactivision, fully integrated with Ableton Live.
My first time using Jitter for thie project.
This uses suckah to track mouse position over monitor to create MIDI info for external synth modules..
The image creation relies on a video feedback loop with rotation, zooming, position displacement and contrast/luminosity/saturation modifications.
Since 1989 I have been exploring improvisation and realtime interaction on the electric cello using the computer and video.