A Max patch/tool for glitching two video streams simultaneously.
Clouds is a multi-platform real-time asynchronous granular synthesis created with Max.
2020 is a next generation semi modular beat-machine standalone software for beat making and real-time compositions. It's built with Max 7. 80% of objects used in this software are external-objects written in C. I use Max as a Framework :) It features 12x oneshot-samplers, 2x FM synths, a sample-slicer, 3x sound loopers, 9x patchable effects, 3x send effects, and more. You can send each signals to 3x effect buses, 1x send bus, and 6x mix buses.
Dedalus Delay is a real-time audio mangler.
First version of “Into the Void”, a series of audiovisual installations exploring physical structures creating light and shadows with immersive audiovisual spaces. A array of triangles is placed on the floor, each one has a LED strip on the back which are connected to an Arduino.
Abstract: This paper/project aims to gather both theoretical and practical knowledge of the aspects involved in the development of VR audio-visual experiences.
inner noises are loud, reverberating and dark.
Released from FossaMagna, Tokyo, Japan Audio and Visual Performance set with Max 7 The space is an isolated structure where stays a state of continuity and periodicity. Although it makes contact with an external environment, its internal state often consciously formed from an anonymously isolated area.
The robot can draw your face but does it make that an artist? Sit on the bench and put on the cord, so that you give the robot the start signal.
Please write a message, but who will answer you? Another visitor of the exhibition or our chatbox robot? Can you tell the difference? The installation consist of two chatbox stations placed in different exhibition spaces, the stations can communicate with each other or through a computer bot.
Even in times of modern warfare, personal security is a subject of each personality.
This little additive synth project is aimed at incorporating rhythmic beating based on the same whole number ratios used to derive the overtone series used to create the timbre.
PYSY is a Audio and Visual performance set with Max. Converts physics engine controlled parameter to 3D visuals and synth generator in realtime. For generating complex behavior of sounds by physical simulated movements.
This installation acted as a photo-booth that turned people into a mosaic of emojis in real-time, and allowed them to capture images to be emailed to them; while at night, it was projected onto the building.
In this project I've used piezoelectric sensors up on the instruments, audio to midi converters, envelope followers, OSC sender for cross platform controlling Resolume Arena and DMX lighting by Ableton Live, various audio effects for the processed saxophone sound.
Music_SDP is a Digital Audio Performance Environment; a system designed around the creation and manipulation of audio in a real-time, replacing the two-dimensional sequencer of the standard Digital Audio Workstation with a non-linear, performance-focused work environment.
This installation refers to characteristic soundscapes of Krakow. By moving hands above a map of the city, visitors can experience various soundscapes of different parts of the city. It’s built using light sensors which react on the changing of the light while hovering the map with hands.
We used Max to create shapes in water and sand plates as well as shaking objects to animate them. Interview about *LLND and Sacred Geometry in their latest performance titled Cosmic Resonance.
Heart Beat Harmony is a 3-dimensional interactive LED sculpture for 12 simultaneous users interacting with heartbeat sensors .
An interactive installation which aims to create a sonification of stars and constellations data through a dedicated interface. Since there’s no sound in space, I wanted to to conceptualize a link between electromagnetic and sound waves allowing visitors to learn about specific stars through sound information. Two players can use the system at the same time, by moving their right hands over the two black, circular sensors. The data rendered for each star are: temperature (color index: red star = old and cold, blue star = hot and young), brightness (as seen from Earth), distance (from Earth) respectively mapped into: frequency (Hz), amplitude (dB), duration (ms). The project has been developed using Arduino, Leap Motion and Max7.
This experiment takes in webcam image and turns it into a 3D mesh (see my Selfie Sunday 001 tutorial for a full video guide on achieving this). Everything is automated via the “loudness” value from the audio input system. The Frame Buffer Glitching stores the last 40 frames of webcam, and only plays them back when the loudness reaches a threshold.
The Signal Culture Frame Buffer is a real-time video processing app that saves a series of video frames into memory that repeat over one another within the keyed areas of either a luma key or a chroma key.